mirror of
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415 lines
14 KiB
Markdown
415 lines
14 KiB
Markdown
\mainpage
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json-c
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========
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1. [Overview and Build Status](#overview)
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2. [Getting Help](#gettinghelp)
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3. [Building on Unix](#buildunix)
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* [Prerequisites](#installprereq)
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* [Build commands](#buildcmds)
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4. [CMake options](#CMake)
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5. [Testing](#testing)
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6. [Building with `vcpkg`](#buildvcpkg)
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7. [Building for Android](#android)
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8. [Building for Commodore Amiga or MorphOS](#amiga)
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9. [Linking to libjson-c](#linking)
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10. [Using json-c](#using)
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<a name="overview"></a>
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JSON-C - A JSON implementation in C
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-----------------------------------
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JSON-C implements a reference counting object model that allows you to easily
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construct JSON objects in C, output them as JSON formatted strings and parse
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JSON formatted strings back into the C representation of JSON objects.
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It aims to conform to [RFC 8259](https://www.rfc-editor.org/rfc/rfc8259).
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Skip down to [Using json-c](#using)
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or check out the [API docs](https://json-c.github.io/json-c/),
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if you already have json-c installed and ready to use.
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Home page for json-c: https://github.com/json-c/json-c/wiki
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<a name="gettinghelp"></a>
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Getting Help
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------------
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If you have questions about using json-c, please start a thread on
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our forums at: https://groups.google.com/forum/#!forum/json-c
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If you believe you've discovered a bug, report it at
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(https://github.com/json-c/json-c/issues). Please be sure to include
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the version of json-c you're using, the OS you're running on, and any
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other relevant details. Fully reproducible test cases and/or patches
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to fix problems are greatly appreciated.
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Fixes for bugs, or small new features can be directly submitted as a
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[pull request](https://github.com/json-c/json-c/pulls). For major new
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features or large changes of any kind, please first start a discussion
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on the [forums](https://groups.google.com/forum/#!forum/json-c).
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<a name="buildunix"></a>
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Building on Unix with `git`, `gcc` and `cmake`
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--------------------------------------------------
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If you already have json-c installed, see [Linking to `libjson-c`](#linking)
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for how to build and link your program against it.
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Build Status
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* [AppVeyor Build](https://ci.appveyor.com/project/hawicz/json-c) 
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* [Travis Build](https://app.travis-ci.com/github/json-c/json-c) 
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Test Status
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* [Coveralls](https://coveralls.io/github/json-c/json-c?branch=master) [](https://coveralls.io/github/json-c/json-c?branch=master)
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<a name="installprereq"></a>
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### Prerequisites:
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- `gcc`, `clang`, or another C compiler
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- `cmake>=2.8`, `>=3.16` recommended, `cmake=>3.1` for tests
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To generate docs you'll also need:
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- `doxygen>=1.8.13`
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If you are on a relatively modern system, you'll likely be able to install
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the prerequisites using your OS's packaging system.
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### Install using apt (e.g. Ubuntu 16.04.2 LTS)
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```sh
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sudo apt install git
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sudo apt install cmake
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sudo apt install doxygen # optional
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sudo apt install valgrind # optional
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```
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<a name="buildcmds"></a>
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### Build instructions:
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`json-c` GitHub repo: https://github.com/json-c/json-c
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```sh
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$ git clone https://github.com/json-c/json-c.git
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$ mkdir json-c-build
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$ cd json-c-build
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$ cmake ../json-c # See CMake section below for custom arguments
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```
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Note: it's also possible to put your build directory inside the json-c
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source directory, or even not use a separate build directory at all, but
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certain things might not work quite right (notably, `make distcheck`)
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Then:
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```sh
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$ make
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$ make test
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$ make USE_VALGRIND=0 test # optionally skip using valgrind
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$ sudo make install # it could be necessary to execute make install
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```
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### Generating documentation with Doxygen:
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The library documentation can be generated directly from the source code using Doxygen tool:
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```sh
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# in build directory
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make doc
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google-chrome doc/html/index.html
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```
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<a name="CMake"></a>
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CMake Options
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--------------------
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The json-c library is built with [CMake](https://cmake.org/cmake-tutorial/),
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which can take a few options.
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Variable | Type | Description
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-----------------------------|--------|--------------
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CMAKE_INSTALL_PREFIX | String | The install location.
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CMAKE_BUILD_TYPE | String | Defaults to "debug".
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BUILD_SHARED_LIBS | Bool | The default build generates a dynamic (dll/so) library. Set this to OFF to create a static library only.
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BUILD_STATIC_LIBS | Bool | The default build generates a static (lib/a) library. Set this to OFF to create a shared library only.
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DISABLE_STATIC_FPIC | Bool | The default builds position independent code. Set this to OFF to create a shared library only.
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DISABLE_BSYMBOLIC | Bool | Disable use of -Bsymbolic-functions.
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DISABLE_THREAD_LOCAL_STORAGE | Bool | Disable use of Thread-Local Storage (HAVE___THREAD).
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DISABLE_WERROR | Bool | Disable use of -Werror.
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DISABLE_EXTRA_LIBS | Bool | Disable use of extra libraries, libbsd
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DISABLE_JSON_POINTER | Bool | Omit json_pointer support from the build.
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ENABLE_RDRAND | Bool | Enable RDRAND Hardware RNG Hash Seed.
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ENABLE_THREADING | Bool | Enable partial threading support.
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OVERRIDE_GET_RANDOM_SEED | String | A block of code to use instead of the default implementation of json_c_get_random_seed(), e.g. on embedded platforms where not even the fallback to time() works. Must be a single line.
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Pass these options as `-D` on CMake's command-line.
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```sh
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# build a static library only
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cmake -DBUILD_SHARED_LIBS=OFF ..
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```
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### Building with partial threading support
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Although json-c does not support fully multi-threaded access to
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object trees, it has some code to help make its use in threaded programs
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a bit safer. Currently, this is limited to using atomic operations for
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json_object_get() and json_object_put().
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Since this may have a performance impact, of at least 3x slower
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according to https://stackoverflow.com/a/11609063, it is disabled by
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default. You may turn it on by adjusting your cmake command with:
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-DENABLE_THREADING=ON
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Separately, the default hash function used for object field keys,
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lh_char_hash, uses a compare-and-swap operation to ensure the random
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seed is only generated once. Because this is a one-time operation, it
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is always compiled in when the compare-and-swap operation is available.
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### cmake-configure wrapper script
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For those familiar with the old autoconf/autogen.sh/configure method,
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there is a `cmake-configure` wrapper script to ease the transition to cmake.
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```sh
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mkdir build
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cd build
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../cmake-configure --prefix=/some/install/path
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make
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```
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cmake-configure can take a few options.
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| options | Description|
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| ---- | ---- |
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| prefix=PREFIX | install architecture-independent files in PREFIX |
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| enable-threading | Enable code to support partly multi-threaded use |
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| enable-rdrand | Enable RDRAND Hardware RNG Hash Seed generation on supported x86/x64 platforms. |
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| enable-shared | build shared libraries [default=yes] |
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| enable-static | build static libraries [default=yes] |
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| disable-Bsymbolic | Avoid linking with -Bsymbolic-function |
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| disable-werror | Avoid treating compiler warnings as fatal errors |
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<a name="testing"></a>
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Testing:
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----------
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By default, if valgrind is available running tests uses it.
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That can slow the tests down considerably, so to disable it use:
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```sh
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export USE_VALGRIND=0
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```
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To run tests a separate build directory is recommended:
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```sh
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mkdir build-test
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cd build-test
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# VALGRIND=1 causes -DVALGRIND=1 to be passed when compiling code
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# which uses slightly slower, but valgrind-safe code.
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VALGRIND=1 cmake ..
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make
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make test
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# By default, if valgrind is available running tests uses it.
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make USE_VALGRIND=0 test # optionally skip using valgrind
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```
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If a test fails, check `Testing/Temporary/LastTest.log`,
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`tests/testSubDir/${testname}/${testname}.vg.out`, and other similar files.
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If there is insufficient output try:
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```sh
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VERBOSE=1 CTEST_OUTPUT_ON_FAILURE=1 make test
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```
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or
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```sh
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JSONC_TEST_TRACE=1 make test
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```
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and check the log files again.
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<a name="buildvcpkg"></a>
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Building on Unix and Windows with `vcpkg`
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--------------------------------------------------
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You can download and install JSON-C using the [vcpkg](https://github.com/Microsoft/vcpkg/) dependency manager:
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git clone https://github.com/Microsoft/vcpkg.git
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cd vcpkg
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./bootstrap-vcpkg.sh
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./vcpkg integrate install
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vcpkg install json-c
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The JSON-C port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
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<a name="android"></a>
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Building for Android
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----------------------
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Building on Android is now particularly well supported, but there
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have been some reports of success using
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https://developer.android.com/ndk/guides/cmake
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```
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mkdir json-c-build
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cd json-c-build/
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export NDK_HOME=~/Library/Android/sdk/ndk/22.1.7171670/
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cmake \
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--toolchain=$NDK_HOME/build/cmake/android.toolchain.cmake \
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-DANDROID_STL=none \
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-DANDROID_ABI=arm64-v8a \
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-DANDROID_PLATFORM=android-29 \
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-DANDROID_LD=lld \
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-DCMAKE_BUILD_TYPE=MinSizeRel \
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-DCMAKE_INSTALL_PREFIX=<install prefix> \
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-DENABLE_THREADING=true \
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..
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make install
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```
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<a name="amiga"></a>
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Building for Commodore Amiga or MorphOS
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----------------------
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Building for Commodore Amiga is supported for both Motorola 68k (AmigaOS 3) and PowerPC (AmigaOS 4) architectures. MorphOS on compatible PowerPC hardware is also supported. You can set up a cross compiler locally, however it is much easier to use the already preconfigured Amiga development environment wtthin a Docker container.
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Install Docker on your machine if you don't already have it. You can download Docker Desktop for Windows/macOS/Linux [here](https://www.docker.com/products/docker-desktop/).
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### To build for Motorola 68k Amiga:
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```
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mkdir build
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docker run --rm \
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-v ${PWD}:/work \
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-e USER=$( id -u ) -e GROUP=$( id -g ) \
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-it sacredbanana/amiga-compiler:m68k-amigaos bash
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cd build
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cmake -DM68K_CRT=newlib ..
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make
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```
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libjson-c.a will get created in the build directory.
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You can change newlib to nix20, nix13, ixemul or clib2 if you would like to build the library suited for libnix or clib2 instead. Newlib is default.
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### To build for PowerPC Amiga:
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```
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mkdir build
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docker run --rm \
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-v ${PWD}:/work \
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-e USER=$( id -u ) -e GROUP=$( id -g ) \
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-it sacredbanana/amiga-compiler:ppc-amigaos bash
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cd build
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cmake ..
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make
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```
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libjson-c.a will get created in the build directory.
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### To build for PowerPC MorphOS:
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```
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mkdir build
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docker run --rm \
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-v ${PWD}:/work \
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-e USER=$( id -u ) -e GROUP=$( id -g ) \
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-it sacredbanana/amiga-compiler:ppc-morphos bash
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cd build
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cmake -DNOIXEMUL=1 ..
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make
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```
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If you are making an application that absolutely requires ixemul, then remove the `-DNOIXEMUL=1`.
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libjson-c.a will get created in the build directory.
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<a name="linking"></a>
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Linking to `libjson-c`
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----------------------
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If your system has `pkgconfig`,
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then you can just add this to your `makefile`:
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```make
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CFLAGS += $(shell pkg-config --cflags json-c)
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LDFLAGS += $(shell pkg-config --libs json-c)
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```
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Without `pkgconfig`, you might do something like this:
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```make
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JSON_C_DIR=/path/to/json_c/install
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CFLAGS += -I$(JSON_C_DIR)/include/json-c
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# Or to use lines like: #include <json-c/json_object.h>
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#CFLAGS += -I$(JSON_C_DIR)/include
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LDFLAGS+= -L$(JSON_C_DIR)/lib -ljson-c
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```
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If your project uses cmake:
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* Add to your CMakeLists.txt file:
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```cmake
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find_package(json-c CONFIG)
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target_link_libraries(${PROJECT_NAME} PRIVATE json-c::json-c)
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```
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* Then you might run in your project:
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```sh
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cd build
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cmake -DCMAKE_PREFIX_PATH=/path/to/json_c/install/lib64/cmake ..
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```
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<a name="using"></a>
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Using json-c
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------------
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To use json-c you can either include json.h, or preferably, one of the
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following more specific header files:
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* json_object.h - Core types and methods.
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* json_tokener.h - Methods for parsing and serializing json-c object trees.
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* json_pointer.h - JSON Pointer (RFC 6901) implementation for retrieving
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objects from a json-c object tree.
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* json_object_iterator.h - Methods for iterating over single json_object instances. (See also `json_object_object_foreach()` in json_object.h)
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* json_visit.h - Methods for walking a tree of json-c objects.
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* json_util.h - Miscellaneous utility functions.
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For a full list of headers see [files.html](https://json-c.github.io/json-c/json-c-current-release/doc/html/files.html)
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The primary type in json-c is json_object. It describes a reference counted
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tree of json objects which are created by either parsing text with a
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json_tokener (i.e. `json_tokener_parse_ex()`), or by creating
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(with `json_object_new_object()`, `json_object_new_int()`, etc...) and adding
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(with `json_object_object_add()`, `json_object_array_add()`, etc...) them
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individually.
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Typically, every object in the tree will have one reference, from its parent.
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When you are done with the tree of objects, you call json_object_put() on just
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the root object to free it, which recurses down through any child objects
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calling json_object_put() on each one of those in turn.
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You can get a reference to a single child
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(`json_object_object_get()` or `json_object_array_get_idx()`)
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and use that object as long as its parent is valid.
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If you need a child object to live longer than its parent, you can
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increment the child's refcount (`json_object_get()`) to allow it to survive
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the parent being freed or it being removed from its parent
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(`json_object_object_del()` or `json_object_array_del_idx()`)
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When parsing text, the json_tokener object is independent from the json_object
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that it returns. It can be allocated (`json_tokener_new()`)
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used one or multiple times (`json_tokener_parse_ex()`, and
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freed (`json_tokener_free()`) while the json_object objects live on.
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A json_object tree can be serialized back into a string with
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`json_object_to_json_string_ext()`. The string that is returned
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is only valid until the next "to_json_string" call on that same object.
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Also, it is freed when the json_object is freed.
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